VIOLENT VIDEO GAMES AND AGGRESSION
Tracking # 20-441929
Course overview
This course is based upon material published in the journal Criminal Justice and Behavior by Sage Publications on behalf of the International Association for Correctional and Forensic Psychology (IACFP). This course, including the continuing education credits are offered free of charge as a benefit to all IACFP members. Abstract: Two studies examined the relationship between exposure to violent video games and aggression or violence in the laboratory and in real life. Study 1 participants were either randomized or allowed to choose to play a violent or nonviolent game. Although males were more aggressive than females, neither randomized exposure to violent-video-game conditions nor previous real-life exposure to violent video games caused any differences in aggression. Study 2 examined correlations between trait aggression, violent criminal acts, and exposure to both violent games and family violence. Results indicated that trait aggression, family violence, and male gender were predictive of violent crime, but exposure to violent games was not. Structural equation modeling suggested that family violence and innate aggression as predictors of violent crime were a better fit to the data than was exposure to video game violence. These results question the common belief that violent-video-game exposure causes violent acts. Forensic and clinical psychologists can benefit from this course. In addition, this course is appropriate for social workers and professional counselors, especially those interested in forensic psychology or those who work within the criminal justice system. This course is appropriate for intermediate and advanced level practitioners who wish to enhance their knowledge of aggression in adolescents and the role that violet video games may play. Authors: Ferguson, Rueda, Cruz, Ferguson, Fritz and Smith Learning Objectives: This course will provide the practitioner with detailed information regarding the relationship between violent video games and aggression. Specifically, a professional will: ¿ Identify whether or not a causal relationship between violent video games and aggression is supported by research. ¿ Distinguish correlational relationships that predict violent crime. ¿ Describe the potential impact of family violence and innate aggression on violent crime.
Subject areas
This course counts toward the state boards and subject areas below.